Hamed Dehghanan; Puya Poormoghadasian
Abstract
One of the positive achievements of information technology in organizations is virtual teams. By taking advantage of IT,virtual teams have greatly facilitated organizational operations. One of the important issues that virtual teams are faced with is trust. The purpose of this study is to investigate ...
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One of the positive achievements of information technology in organizations is virtual teams. By taking advantage of IT,virtual teams have greatly facilitated organizational operations. One of the important issues that virtual teams are faced with is trust. The purpose of this study is to investigate the relationship between trust and effectiveness of virtual teams with emphasis on the role of knowledge sharing. The population of this research is virtual teams working in Tebyan Cultural Institute of Islamic Propaganda Organization. The number of 40 virtual teams comprising 200 employees were selected randomly and data was collected by a questionnaire. Analysis of data through path analysis was performed using Amos software. Path analysis reveals that when knowledge sharing was in appropriate condition, the effect of trust component on the effectiveness of virtual teams would be increased.
Mohammad Esmailzadeh; Nastaran Taherparvar
Abstract
With the extension of internet and an increase in the access of users to internet, online games have been significantly developed. Also, customer needs and importance has been carefully paid attention to by the gaming companies. The purpose of this paper is to develop a model to explain the willingness ...
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With the extension of internet and an increase in the access of users to internet, online games have been significantly developed. Also, customer needs and importance has been carefully paid attention to by the gaming companies. The purpose of this paper is to develop a model to explain the willingness of gamers to use a game called Travian and using electronic customer knowledge management tools to communicate with the gamers and to get information and knowledge from them. After reviewing the literature, the research hypotheses, conceptual model including technology acceptance, flow state, customer intention for playing Travian and online customer knowledge management and their relationship were proposed. Then, the related data were collected using a questionnaire from a random sample for 375 people. Data was analyzed using structural equation modeling technique and AMOS software. Results show that flow state and ease of use has an influence on the intention. Accordingly, intention of use has a significant influence on the obtained knowledge from customer, knowledge for customer, and knowledge about customer.
Marjan Fayazi; Zahra Afshar
Abstract
This study examines the impact of information technology on human resource management practices in the insurance industry. The aim of this study is to investigate electronic human resource management (e-HRM) in top Iranian insurance companies. To achieve this, 12 top insurance companies were selected ...
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This study examines the impact of information technology on human resource management practices in the insurance industry. The aim of this study is to investigate electronic human resource management (e-HRM) in top Iranian insurance companies. To achieve this, 12 top insurance companies were selected based on IMI ranking in 2014 (financial year of 2013). The companies and their websites were analyzed as the sample of Iranian insurance industry using content analysis methodology. The analysis was performed considering factors such as e-recruitment, e-learning, e-compensation, and e-reward and their related sub-factors. The results show that top insurance companies pay more attention to e-recruitment and e- training less attention to e-compensation and e-reward. Also, among the e-recruitment sub-categories, more emphasis were put on filling in the forms and among the e-learning sub-categories, training news announcement and holding online training have the highest frequency. Considering e-compensation sub-categories, the companies provided access to view payroll and welfare news on their websites with a weak level of performance. In general, it can be said that these companies does not have a desirable status from e-HRM point of view and have a limited number of e-HRM categories.
Ebrahim Rajabpour
Abstract
Organizations are planning and investing in entering different digital fields, and thus e-readiness assessment to measure their success is important. In this study, we investigate the causes of e-readiness based on different point of views using interpretative structural modeling to explain the ...
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Organizations are planning and investing in entering different digital fields, and thus e-readiness assessment to measure their success is important. In this study, we investigate the causes of e-readiness based on different point of views using interpretative structural modeling to explain the e-readiness of the medical Industry. Based on a comprehensive literature review and also collecting the opinions of experts (17 experts) six factors were identified to explain the e-readiness in the medical Industry. Then, using interpretation structural model factors were graded in three levels. After determining the levels of each factors and taking into account the availability of the final matrix, the final interpretation model was achieved. The obtained results show that factors such as Infrastructure and access, human resources, and organizational structure in relation to e-readiness assessment are more effective than the other factors in the medical Industry. The results of this research suggest the managers of pharmaceutical industry that for moving toward the digital world important factors should be identified and factors with low level of performance require special attention.
Maryam Ghafouri Ghafouri; Asefe Asemi
Abstract
The main objective of this study is to identify and compare the secretary features of content management systems of conferences, at the national and international level. In this research, a descriptive analysis approach using web-based survey, Suehas oral interviews, conference website and various ...
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The main objective of this study is to identify and compare the secretary features of content management systems of conferences, at the national and international level. In this research, a descriptive analysis approach using web-based survey, Suehas oral interviews, conference website and various parts of the system, movies and slides, documentary and library studies methods including study guides, educational menus and all existing evidences, empirical and practical studies were conducted. Finally, for measuring and comparing the available facilities in the selected samples descriptive method was used using SPSS and Excel software. The population of the study was conferences management system in the national and international level. The samples of the study consisted of three national conference management systems (Yekta Web, Afzare Shargh, Negar and Adak) and three international systems (ASME, Conftool and OCS(PKP). The findings showed that among the international systems, Conftool system reached the highest score in terms of secretary part. In the national systems, Yekta Web system in the part of the secretary of the Congress gained the highest score in terms of facilities. Finally, it is concluded that with a slight difference all of the investigated systems have the capabilities of the standard systems. Also, Yekta Web management system had a little difference with those of conferences of international management systems. The research findings can help in the design, development, purchase, or utilization of the new conference management systems.
Sayna Rotbei; Ahad Zare Ravasan
Abstract
Information technology tools with its attractions play an important role in the lives of people and makes people to interact closely with these tools, which can lead to a social isolation. This study was designed to determine the possible association between the use of these tools and the youth ...
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Information technology tools with its attractions play an important role in the lives of people and makes people to interact closely with these tools, which can lead to a social isolation. This study was designed to determine the possible association between the use of these tools and the youth depression level. To this end, after designing research model, considering the available 390 IT tools such as mobile, social networking sites and computer games, youth users were selected randomly to complete the designed questionnaire and for the purpose of data analysis Partial Least Square (PLS) method was used. The results showed that there is a positive relationship between the use of computer games and depression. However, no significant association was found between the use of mobile phone and depression and also the relationship between the use of social networks and depression level was found to be negative.